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Q. What's a typical day for you? (What time do you start work, how many
hours a day, how many pages per day would you normally complete, etc.)
A. I usually arrive at my studio in High Town, Luton, England at 06:00 and
leave 18:30. Weekends are a bit more relaxed; Saturday I aim to get in from
10:00 till 17:00 and would probably go around to the Bricklayers Arms pub
for a couple of beers with studio buddies, one of whom is the talented Steve
Dillon (Preacher, DC / Vertigo). Sunday, again probably go in for 10:00 and
leave very early about 15:00. If a deadline is close then the weekends would
be normal working hours.
The work rate for black and white line tends to be a page a day for pencils,
and about a page and a half of inks per day. Colour art for covers can be
anything between seven days and ten days from initial pencils to finished
painted art. Computer colour over line art can be about two pages a day.
Q. When you're working from a comic script, how do you go about turning it
from a bunch of words into a bunch of panels? (I.e., do you do roughs or
thumbnails for the whole strip first, or do you rough out each page, draw
that page, then rough out the next one, and so on?)
A. After reading the script I rough out each page into general panel shapes
and grids, making allowance for the more striking image description to have
the most space. I then do felt-tip thumbnail drawings on single sheet pages
with no panel restraints, so if it goes off and demands to become a vertical
from a horizontal composition I take that into account. I then draw, in ink,
the panel outlines on the art page, then pencil the page using non repro
blue so there is no rubbing out at the end, which can be very irritating when you
have twenty two pages to clean, and erasing pencil can fade the black line
which you would then have to retouch.
Q. Do you follow the scripts rigidly, or prefer to do your own
interpretation? (I ask because I'm sure that some script writers don't
necessarily know how a page should best be presented!)
A. I try not to follow the script rigidly but find once the writer has written
an image it does tend to stick in my mind, and to do my own personal image
can sometimes be stifled by that. But the better writers - even though they
cannot visualise the images the artist can - do get the better jobs out of
people in my experience, because they write as a collaboration; they trust the
artist and they do not overwrite and give too much detail, which can hold an
artist back. They write just enough to tie down the direction and feel of
the scene but give the artist space to do his own thing.
Q. When you're writing your own strips, how do you do it? Do you write the
full script before you start drawing, or is it a combination of writing and
drawing at the same time? Do you ever skip the pencilling process and go
straight to inks?
A. I tend to start with something written down in plot form, very similar to
the Marvel way of scripting, then write in more detail after key plot-point
thumbnail illustrations. Then I write a more finished descriptive script,
then I start the more detailed thumbnail breakdown of the whole story. I do
the finished art from this and then dialogue and bridging scripting if
needed. Shit! How the hell did I ever finish Razorjack?
Q. How do you go about drawing something like the Starlet Witch mini-series
or a What If...? issue? Do you have to check with the editors for current
costume designs, continuity, etc.?
A. It is very important to get the right references for continuity and costume
design, that is the editor’s job and usually they do a great job. The Starlet Witch
mini-series was done outside regular continuity and she had a new costume
designed by that stalwart of 2000AD, Colin MacNeil. As it was outside of
continuity it was no problem tying it in with anything else that was
happening in her regular books.
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